The rules are not difficult to learn, and neither is the game difficult to play regardless of your opponent(s). You can learn about it in detail online, by purchasing this game, or getting involved in the live-action game. It's also difficult not to get into the rules of the game, but I'll only mention what is relevant to the review. It's difficult not to get into the history of the franchise, so I'll try to make it as painless as possible.
All I ask is who wants to play a virtual version of a game that's so cool to play in real life? The creatures are actually an amalgam of every sci-fi anime you've ever seen such as mutated versions of dragons, robots, dinosaurs, aliens, and other standard monsters. When a ball lands on one of these cards, it springs open revealing one of many powerful characters hidden within. It features balls, larger than your average marbles, which are rolled onto a playfield where magnetic cards are located. Unlike Pokémon, Digimon, and other card-collecting games, Bakugan is much more physical something that just doesn't translate well to a video game. And the reason is simple: it just doesn't make a good video game. True to my instincts, I didn't care for Bakugan: Battle Brawlers. While that may be true to some extent, it was not the reason I didn't like this game. I will admit I was convinced I was not going to like this game, but not because I'm an old, jaded gaming journalist that is fearful of change. And who in a God-fearing, capitalist society can blame them? Leave Pokémon to die a miserable death shrouded in obscurity while you callously move on to the next big craze. Does the world really need another card-based video game? The developers of Bakugan: Battle Brawlers seem to think so, or at least they seem to think there`s still plenty of gold to mine from this franchise.